

And the attack have such a big hitbox I feel I must dodge very far away from the monster.

The monster attack track the player a lot. In MH you usually dodge as soon you see the attack coming to reposition yourself for your next attack. Wild Hearts has none of that legacy expectation dictating what a new entry has to include before it even starts and that makes it feel much more welcoming to me than the overwhelming clusterfuck of trying to onboard someone new to MH. One huge difference I see with Monster Hunter is the dodge. DnD has the same problem, can't innovate too much or the grognards freak, why is X spell in the game at Y level well it just always has been.

Much as I love MH I feel it is held back by a lot of legacy elements that they can't shake. I'll wait as long as they need, it's worth it to play a game like this that has potential to really make a fresh franchise on the lessons learned from the genre leader. Glad they are recognizing what it needs and working on it, hope they get the time they need to lick the problem without crunching their minds out. They funded stuff like Unravel, It Takes Two and now Wild Hearts. This game is under the EA Originals line, which is like their indie game line where they help fund smaller studios to make whatever game the studio wants while giving them creative freedom. Gameplay is A+ for me, feels like a fresh take/twist on the MH theme and I love the style of it, but they have to get it a bit more stable and optimized before I'm going to put time into it. The situation sucks but I think people are misunderstanding about this being a AAA game.
